Production Principles for CellWorld
Not either or but both.
- When struggling back and forth between two
alternatives use both.
The human umpire principle.
- When in doubt let a person, not a program decide.
The Egyptian painting principle
- Show reality as vividly as possible so that
even in flat drawings we see all 10 fingers and all ten toes and sometimes
both eyes from the side.
The dynamic range principle
- fast and slow, big and small, light and heavy,
loud and soft, bright and dim, intense and calm, etc.
Show what is known not how it was found.
- Reduce the cognitive load by cutting to the
chase, giving the punch line, showing what we know not the whole bloody
story of how we figured it out. Save that for the sequel.
Avoid nomenclature.
- Except for rudimentary things avoid endless
nomenclature, it doubles the cognitive load and distracts from what is
going on. Take away the names, let the
things be the things they are doing the things they do in the shapes of
the shape they are. Quit adding names to things that are happy to be what
they are unnamed. Lamda calculus your way back to the original thing that
was and is and always will be!
Character before title
- It is the character of a person not the title
that is important.
Prophecies
- "The horse has become the face"
- Ok, we got it working.
- We're out of time.