1.1. To understand the function of the eye and eye-brain interface.
1.2. To depict these facts in a visually meaningful way.
1.3. To apply this knowledge in a way that enhances human vision.
2. Definitions and Distinctions
2.1. "The Eye" vs. "An Eye"
2.2. Microscopic vs. Macroscopic Attributes
3. Coordinate systems for representing facts about eyes.
3.1. Cartesian Mappings
3.2. Spherical Mappings
3.3. Normal Mappings
3.4. Personal Mappings
4. Specifications of "The Eye"
4.1. retinal spatial resolution as function of f and q
4.2. retinal temporal resolution as function of f and q
4.3. retinal colorimetric resolution/bandwidth as function of f and q
4.4. angular excursion distances, rates and accelerations
4.5. head excursion distances, rates and accelerations
5. Optical Issues
5.1. Physical Optics of "The Eye"
5.2. Corrective Optics of "The Eye"
6. Retinal Issues
7. Optic Nerve Issues
8. Eye Control and Protection
8.2. Effector System
8.3. Activation and Feedback Loops
8.4. Motion Control
8.5. Illumination Control
8.6. Shape Control
8.7. Illumination Protection, Extent and Rates
8.8. Shock Protection
9. Visual Cortex Issues
9.2. Depth of Reflex
9.3. Depth of Control
10. Perceptual and Recognition Issues
10.1. Optical Ambiguities/Illusion (Mach Banding)
10.2. Time to Acquire
10.3. Time to Recognize (Kell Factor)
11. Overriding Technical Themes
11.4. Cellular Biology
11.5. Computer Simulation
11.6. Image Processing
11.7. The Internet
11.8. Nonlinear Information Indexing, Storage and Retrieval
12.1. Three Dimensional Renderings
12.2. Flagging Basic Knowledge
12.3. Annotating Knowledge History (When and Who)
(what if the gray level chosen for the typeface corresponded to the length of time the content has been known and the size of the typeface corresponded to the number of people to which the content was known, and of course there would be yet a third attribute of fuzziness to indicate the uncertainty in the length of time and a fourth attribute of chroma to indicate the uncertainty in the number of people.)